Kickstarter Update #34: Visiting the Prison
Chris Keenan here for another update. We promised you a new video, and here it is, a twenty minute video walking through the Prison area:
We know there are a few hitches in the video, unfortunately we weren’t going to be able to get rid of them without delaying the video, so we prioritized getting this video to you.
The Prison is the 4th or 5th area in the game depending on how you approach it. Wasteland 2 is an open game so potentially, you could travel straight to it if you want a real challenge… but it probably won’t go so well. This area was not built purely for demoing purposes and it is a straight video capture. While the level will be further polished and improved (we’re missing a bunch of sounds among other things), it gives you a sense of the final game flow. The level was the winner of an internal competition process (as mentioned last update). This is only a tiny fraction of the game which is very hard to show in a 20 minute update. It represents about 1/3rd of the prison map and isn’t even one of the larger levels, so you can imagine it can be tricky for us to share enough without too many spoilers or overwhelming you.
Another particular focus of the video is showing the game’s progression, which highlights the back-and-forth communication with you, our backers. From the renaming of the characteristics into the CLASSIC acronym to our multiple iterations on the UI based on very direct but very useful feedback from our fans (and it is still customizable to your tastes, for example you can configure the text window depending on how much you want it to show). It’s safe to say that even apart the crowdfunding that started all this, the game would not be in the state it’s in without your input!
But internal and external feedback aside, it is absolutely key to us to stay true to the game as described in the vision document we released early in this game’s development cycle. This video is only a short look at one area, but if you watch it with the Vision Document side-by-side, I think you’ll find we’re touching on every point we promised. We hope you’re as happy with our progress as we are.
First Dev Diary Released
As part of the Kickstarter tiers $30 and up, we promised a four-part development diary, where our team talks about the game’s development. Part one is available now, with CEO Brian Fargo, president Matt Findley and myself talking about the game’s design and writing processes.
If you backed during the Kickstarter for $30 or more, you’ll be able to find the video by logging into your Ranger Center account. Go to the Rewards tab and scroll down to find the video.
There has been a steady stream of previews based on our demoing the game at GamesCom. We have been rounding these up on our tumblr. GamesCom is a very international event so previews can be found in English, German, French, Polish, Spanish and more. You can also find a few screenshots of the demo area there.
There are a couple of new interviews with Brian Fargo to read: [a]listdaily talks indie and game production with him, and Rock Paper Shotgun rounds up its coverage of inXile by digging back to our earlier, publisher-driven days.
The limited Wasteland 1 art print will start shipping to people this week, if you ordered one look for it this week or next for US and within a few weeks for international. New orders will ship as they come in.
And finally, we’d like to give a shoutout to the Video Games Live: Level 3 Kickstarter, where longtime Interplay and inXile composer Tommy Tallarico is looking to do a world touring of a video game concert event.
Until next time,
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