Kickstarter Update #31: Distributing matters
Hello Rangers, and welcome to update #31. We’re about to send out a press release announcing our co-operation with Deep Silver for bringing Wasteland 2 out there and the physical goodies to you, but we wanted our backers to hear the news first, so here’s a copy, fresh off the presses:
inXile partners with Deep Silver to distribute Wasteland 2
inXile Entertainment and Deep Silver today announced a distribution deal for inXile’s upcoming cRPG Wasteland 2. Deep Silver is a veteran publisher and already a long-standing partner for inXile.
inXile is currently working on Wasteland 2 and Torment: Tides of Numenera, both funded via the crowdfunding platform Kickstarter.
The deal allows inXile Entertainment to focus on all creative aspects of developing the game, while Deep Silver handles the retail release of the game and the physical good fulfillment for the Kickstarter backers.
“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space. This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control”, says Brian Fargo, CEO inXile Entertainment. “I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.”
Deep Silver will also assist inXile in the QA testing of the localized international versions of the game.
“The uber-successful crowdfunding of Wasteland 2 through Brian Fargo and his team has shown how much interest for an RPG with traditional values still exists on consumers’ side aside from what large publishers think the market needs. Deep Silver is very happy to support inXile Entertainment in bringing Wasteland 2 to the retail market”, comments Klemens Kundratitz, CEO of Koch Media.
Can Deep Silver make any changes to the game?
No, we’re retaining creative control. Thanks to our backers, we’re fully funded and free to implement our own creative vision, and directly communicate with our backers and crowdsource ideas.
So this is good news?
Absolutely! For inXile, we always intended to use a third party to handle these matters, as we are simply too small a studio to be capable of handling all the award fulfillment details from a practical standpoint. By finding the right partner, we gain not just time: it also frees up financial resources for us as they are more efficient at handling physical fulfillment than we would be. All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA.
For our backers and fans, it assures you that distribution will be handled professionally and quickly, and will assure a smooth experience for getting the game and goodies into your hands. This deal also allows us to put a retail version on the shelves, so people who discover the game later can still get a physical copy. The digital distribution and sales are still being handled by inXile.
Does this change anything about inXile’s plans in DRM or DLC/expansions?
Not at all, that too remains in our control. Deep Silver is a perfect partner for this: they have no interest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands.
Screenshot & HUD Update
Of course, our cooperation with Deep Silver is hardly the only news we have for you. Everyone here is still hard at work on Wasteland 2. For this update I’d specifically like to focus on the game’s look, where the progress even from day to day has been noticeable and awesome. One point of attention has been the game’s HUD. We gathered a lot of great feedback on it after showing our first pass in our gameplay video, and have crafted a new version based on that feedback, to go along with a new screenshot showing the location of Highpool (full size).
The biggest practical advantages of this new layout are an easier readability while also taking less screen real estate in its basic layout. Meanwhile, our dedication to customizability remains in place: you can move around, minimize and maximize different parts of the UI freely to make it suit your tastes. Too minimalist? Make some parts bigger. Too spread out? Simply put different segments together. Here is another look at the HUD after we fiddled with it a bit, resizing the textbox and moving the character portraits (full size).
Wasteland 2 tumblr
The Wasteland 2 blog has recently been moved to tumblr and our approach to it has changed with it: it will now mirror the Torment tumblr in covering all kinds of tidbits and concept art we release, and it’ll link to Wasteland 2 interviews and more. As with the Torment, we’ll continue to post our Kickstarter updates just like before, and round up any important news on Kickstarter, so the tumblr is purely an added option for the fan that wants regular news and can’t get enough of Wasteland 2.
We’d also like to remind our backers eligible for the backers-only T-shirts as detailed in the previous update to please input their information (size and type preference) as soon as possible so we can get the shirts to you.
There are more developments we want to talk to you all about, so expect to hear from us again soon!
On the line for inXile